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Input reference · First session

Controls & terms

A source-backed quick reference for players new to tag fighters. The inputs below come from the official beginner guide, which covered the July 2026 open beta — confirm your live launch control layout before practicing.

Data launch-window-2026-08Verified Aug 8, 2026

Open-beta scope: button mappings and system labels were documented for the July 24–26, 2026 open beta. This site has not independently re-verified every mapping against the August 6 launch build.

First attack sequences

  • L → L → L → L: the official guide says this Link Attack chains into a Skill and can trigger a Break.
  • M → M → M: leads into a Super Skill.
  • H → H → H: leads into an Ultimate Skill.
  • The guide also shows an advanced route: L → M → H → Skill → Assemble Rush → follow-up attack. Save it until the simple sequences are reliable.

Defense

  • Hold ← for standing Guard.
  • Hold ↙ for crouching Guard.
  • □ + × while not guarding performs Assemble Counter, a defensive backstep that counters an incoming attack.
  • □ + × while guarding performs Crossover, calling a teammate to interrupt pressure.

Assists and switching

  • × calls an Assemble Assist.
  • Neutral or → selects teammate 2, ↓ selects teammate 3, and ← selects teammate 4.
  • A direction plus L2 switches to that teammate. After an assist, pressing L2 during the “Switch?” prompt also completes an assist-to-switch.

Skill input styles

The game supports Command Inputs and Quick Skill. The official guide recommends Quick Skills for newcomers; Command Inputs provide slightly higher damage and more Skill Gauge.

Terms you will see everywhere

Neutral
The phase where neither player has a clear turn. Focus on safe pokes and movement.
Pressure / turn
When you are forcing the opponent to block or guess. Stop pressing when the turn ends.
Punish
A response after the opponent uses something unsafe. Start with a simple, reliable punish — not max damage.
Assist / tag call
Calling a teammate for support. The official guide recommends learning assists before direct switching.
Confirm
Recognizing a hit and continuing into a planned follow-up. One confirm is enough for week one.
Mix / mix-up
Making the opponent guess between defense options. Avoid complex mix until basic defense is stable.
Okizeme (oki)
Offense after a knockdown. Optional depth — skip until you can take a clean turn.
Frame data
Startup, active, and recovery timing numbers. This site does not publish unverified frame data yet.

Verify in the live build

  • Your current control scheme and any rebind conflicts.
  • Training-mode dummy settings for block and wakeup.
  • That the prompts and teammate order match the current build and your selected control style.

What this page deliberately omits

  • Platform-specific default button tables copied from memory.
  • Hidden super inputs and unconfirmed system tech.
  • Controller brand endorsements.

Evidence ledger

Sources

Game-specific sequences and controls above come from the official beginner guide. General glossary explanations are editorial.

  • Published July 20, 2026 by the game's director and lead battle designer. Explicitly framed for the July 24–26, 2026 open beta. Source for ease-of-use guidance, Wolverine/Iron Man pairing, Startup Battle, Link Attacks, defense, assists, and switching. Re-check inputs and Ease of Use stars in the live launch build.

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Unofficial community resource. Not affiliated with, endorsed by, or sponsored by Marvel, the game’s publisher or developer, platform holders, or any other rights holder.